Prepare arbitrary BVH skeletons, generate or edit motion, and extract AnyTop DIFT correspondences inside Modly workflows.
A Modly PROCESS integration by DrHepa whose wrapper code is MIT-licensed, built for AnyTop. It brings AnyTop's public skeleton preprocessing, motion generation, motion editing, and DIFT correspondence tools into Modly workflows.
AnyTop animates a skeleton. It does not rig, skin, or retarget a character mesh. The returned GLB is a visible animated skeleton preview that keeps the canonical AnyTop BVH and NPY results as verified sidecars.
1. In Modly, open Models/Extensions → Install from GitHub. 2. Enter https://github.com/DrHepa/modly-anytop-extension. 3. Wait for setup to create the isolated venv, install the selected CPU/CUDA dependency lane, download the pinned upstream runtime files, and verify them.
Install and Repair own the model download because Modly v0.4.2 does not provide the Models download button for PROCESS extensions. Existing files that still match their exact size and SHA-256 are reused, so updating or repairing the extension does not download valid weights again.
Usage Built-in: Text → Generate Built-in Custom: Text + BVH folder → Prepare Skeleton → Generate Prepared Edit: Generated bundle → Edit Motion DIFT: connect the target bundle, then enter the reference bundle path in the Reference bundle string parameter. Modly v0.4.2 collapses multiple mesh inputs to one filePath, so the second artifact is intentionally a parameter.
Read the full README on GitHub →